How the class system works
Units improve skills and take certification exams to obtain new classes. Nintendo divides those classes into Beginner, Specialty and Advanced tiers, with stats, usable weapons and movement changing by class.
- Beginner: five foundational classes; Gladiator, Diviner and Ornius Rider are named examples.
- Specialty: more than ten focused classes; Armored Knight, Wing Soldier and Charioteer are named examples.
- Advanced: master classes that can combine identities, including Cataphract, Guardian and Elephant Rider.
Certification success is not guaranteed, so skill preparation matters before applying.
Revealed class tracker
“Provisional” entries were read from official footage by the community but have not all been confirmed in final English promotional copy. Treat their names and weapon access as changeable.
| Class | Tier | Battle identity | Weapons shown | Evidence |
|---|---|---|---|---|
| Gladiator | Beginner | Flexible weapon foundation | Multiple physical weapons | Named in Direct |
| Diviner | Beginner | Foundational magic user | Magic | Named in Direct |
| Ornius Rider | Beginner | High-mobility bird rider | Physical weapons | Named in Direct |
| Armored Knight | Specialty | Heavy defense | Axes / spears shown | Named in Direct |
| Wing Soldier | Specialty | Leaps obstacles; long movement | Not fully detailed | Named in Direct |
| Charioteer | Specialty | Line attack through multiple targets | Bows shown | Named in Direct |
| Cataphract | Advanced | Armored cavalry mobility and defense | Not fully detailed | Named in Direct |
| Guardian | Advanced | Durable hybrid support | Spears and white magic | Named in Direct |
| Elephant Rider | Advanced | Large mounted combatant | Not fully detailed | Named in Direct |
| Dragoon | Advanced | Flying advanced class | Lance shown | Shown in Direct |
| Noble | Provisional | Starting class seen in footage | Unclear | Community frame read |
| Commoner | Provisional | Starting class seen in Japanese footage | Unclear | Community frame read |
| Myrmidon | Provisional | Sword specialist | Sword | Community frame read |
| Hunter | Provisional | Mobile mixed attacker | Sword and bow | Community frame read |
| Rogue | Provisional | Agile attacker | Sword; bow icon reported | Community frame read |
| Archer | Provisional | Ranged physical specialist | Bow | Community frame read |
| Shaman | Provisional | Black-magic user | Black magic | Community frame read |
| Priest | Provisional | Hybrid support | Black/white magic; axe; gauntlets reported | Community frame read |
Weapon types and announced roles
Sword
Close-range attacks; special examples include Answerer and lightning-calling swords.
Spear / lance
Physical reach with major damage against cavalry highlighted in the Direct.
Axe
High attack power balanced by lower accuracy.
Bow
Long-range physical pressure that can avoid close-range counterattacks.
Gauntlets
Close-range attacks; Nintendo specifically associates them with evasion.
Black magic
Offensive magic effective against heavily armored foes.
White magic
Healing and support, with some anti-underworld utility in profiles.
Vihuela
Leda’s instrument can buff allies and supports unique Blaze Arts.
Unique weapons
Named relics and unusual forms can break the normal weapon expectations.
Combat Arts versus Blaze Arts
Combat Arts
- Spend weapon durability
- Can add power, range or tactical effects
- Available beyond the four central heroes
Blaze Arts
- Spend a hero’s health points
- Unique, high-impact powers
- Examples include Cai’s flames, Dietrich’s warp and Leda’s musical effects
Positioning still decides the exchange
Close-range units can be attacked from distance without a counterattack, while long-range enemies are vulnerable when engaged up close. Terrain can provide advantages, and adjacent allies can grant buffs. Spears can punish cavalry; magic pressures armor; axes trade accuracy for force.
Fortuna’s Blessing lets you rewind to an earlier point after each move, so a failed attack or routed favorite does not have to define the attempt.